Waves mercury v9 windows torrent. Feb 07, 2013 Rome Total War PC Money, 10 Star Generals, Traits, Everything! By TheLegend and TheVRED (nutchman2 at aol dot com) Greetings, gentlemen. Iam known as TheLegend, and as you read further, you. Minecraft comes alive mod for mac. Jun 05, 2008 I'm having a problem with adding traits to minor characters, primarily with getting the program to recognize their names. Mac os x 10.6 snow leopard torrent download torrent. Royalty is easy, unlike in the Rome Total War games royalty don't have family names, so all one has to do is enter the first name surrounded by quotation marks, i.e., 'Robert', 'William', etc.
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Rome Total War Best Character Traits
Rome:Total War - Traits Descriptions Trait Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Antitraits Culture Aesthetic Lover of beauty ^Connoisseur Aesthete Austere Excl barbarian Anger Anger Unquenched Anger Uncontrollable Rage Bloodhumour, Phlegmhumour ApicianRomanVice Gourmand ^Glutton Apician glutton Roman, greek. More info from the 2013 Rezzed Event on Total War Rome 2. I talk about the new agent type - Champions, General's skills and Traits. Thanks for watching! Value Faction Char. GoodCommander 5 All., Rome: Total War PC.
See Full List On Gamefaqs.gamespot.com
Code | Effect |
---|---|
give_ancillary 'character name' 'catamite' [Subterfuge] | gives a spy or assassin this ancillary= +1 subterfuge |
give_ancillary 'character name' 'courtesan' [Subterfuge] | gives a spy or assassin this ancillary= +1 subterfuge |
give_trait 'character name' 'GoodDiplomat' 1-5 [Influence] | gives any character between 1-5 influence- may or may not work on generals |
give_trait 'character name' 'GoodSpy' 1-5 [Assassins] | gives any character between 1-5 subterfuge- works on assassins too |
give_trait 'character name' 'GoodAssassin' 1-5 | gives any character between 1-5 subterfuge- works on spies too |
create_unit 'general's name' 'unit name' '#' | Add units to selected general. Example 'create_unit 'Gaius Julius' 'roman velite' 2 ' |
adjust_sea_bed [value] | Adjusts sea bed to specified height |
add_population [settlement name] [amount] | Allows you to give a city more population automatically. Max amount is 4000. |
give_trait [character] [trait] [level number] | Allows you to give any trait your faction can have to a specific general. |
process_cq [settlement name] | Anything in the city's building queue will be built automatically. |
filter_coastlines | Applys filter to world map coastlines |
capture_settlement [city name] | Captures indicated city |
season [summer/winter] | Changes season |
date [year] | Changes year |
clear_messages | Clears all stacked messages |
process_cq [cityName] | Completes the construction instantly of any town/city |
oliphaunt | Create a unit of Yubtseb Elephants |
create_building [city] [building name] | Creates a building in the named city. |
diplomacy_mission | Creates diplomacy mission |
create_unit [Settlement/Unit] [unit name] [Amount] [experience] [defences] [attack] | creates unit in a place or unit instantly with experiences/defence/attack if put |
[command] | Display help for listed command |
show_terrain_lines | Displays defensive terrain features |
Jericho | Enemy's walls collapse. |
reset_display | Forces display reset cycle |
force_battle_defeat | Forces local player's alliance to lose the battle |
force_battle_victory | Forces local player's alliance to win the battle |
force_diplomacy [accept/decline/off] | Forces opponent to accept diplomatic proposal |
give_trait [General/FamilyMember] [Trait] [Level] | gives a general/family member a trait instantly |
mp [value] | Gives character movement points |
give_trait_points | Gives character trait points |
give_ancillary [character] [ancillary] | Gives indicated character the indicated ancillary |
add_money [amount] | Gives you the specific amount of denarii you want. Max amount of 40000. |
kill_character [character] | Kills specified character |
list_characters | Lists all character in the world |
list_traits | Lists all traits |
list_units | Lists all units in an army |
list_ancillaries | Lists available ancillaries |
invulnerable_general [general's name] | Make the general invulnerable, may only work on battlefield |
move_character [name] [x,y] | Moves indicated character to specified coordinates |
regenerate_radar | Regenerates radar |
reload_textures | Reloads all textures |
reload_shaders | Reloads all vertex shaders |
kill_faction [value] | Removes faction from the game |
character_reset | Resets character to settings at start of turn |
run_ai | Restarts an AI turn sequence |
amdb_max [value] | Sets aerial map overlay depth bias for maximum zoom |
amdb_min [value] | Sets aerial map overlay depth bias for minimum zoom |
amdb_offset [value] | Sets aerial map overlay offset towards camera |
diplomatic_stance [value] | Sets diplomatic stance between two factions |
set_building_health [value] | Sets health of building of specifed type in a settlement |
ai_turn_speed [value] | Sets max speed of turn processing during AI round |
show_battle_paths | Shows all valid processed paths in pathfinder |
show_cursorstat | Shows cursor position and region ID |
show_landings | Shows landing positions available to AI from a given region |
show_battle_street_plan | Shows street plan for the settlement |
victory | Shows victory message for faction for short or long campaign |
control [value] | Switches player control to specified faction |
building_debug | Toggles building's debug mode |
toggle_restrictcam | Toggles camera restrictions |
toggle_flowing_water | Toggles display of campaign map flowing water |
nw_stats | Toggles display of network stats |
toggle_perfect_spy | Toggles everyone's spying ability to perfect with infinite range |
toggle_fow | Toggles on or off the fog of war. You can see the whole world map when inputted. |
toggle_overlay | Toggles overlay |
toggle_pr | Toggles PR mode |
toggle_coastlines | Toggles strategy map coastline display |
display toggle_tow | Toggles tabbed output window |
toggle_terrain | Toggles terrain to display various data sets |
toggle_underlay | Toggles underlay |
trigger_advice | Triggers advice |
upgrade_effect | Triggers unit upgrade effect |
disable_ai | Turns off both enemy and ally AI |
auto_win [attacker/defender] | When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins. |
zoom [value] | Zooms to specified aerial map zoom |
add_money [20000] | Adds money to your current funds. |
add_money [40000] | Adds money to your current funds. |
bestbuy or gamestop | Units are 10% cheaper. |
auto_win attacker | Attacker automatically wins the next auto resolved battle. |
auto_win defender | Defender automatically wins the next auto resolved battle. |
burn_piggies_burn | Set all Piggy Wings on fire. |
list_units | Lists all units in your army. |
diplomacy_mission | Creates a Diplomacy Mission. |
diplomatic_stance | Set the stance of the two factions. |
force_diplomacy accept/decline/off | Forces opponent to accept diplomatic proposal. |
invulnerable_general charactername | General is invulnerable in combat |
disable_ai | Allows you to roam the map without being attacked. |
run_ai | Re-enables the AI. |
ai_turn_speed [number] | Set AI turn speed. |
list_traits | Lists all traits |
give_trait [character] [trait] [level] | Gives the character the trait at the chosen level. |
character_reset | Resets character to default. |
add_population [Settlement] [Number] | Adds population to a current settlement. |
process_cq [name of settlement] | All building in settlement is completed, this only works on one settlement at a time. |
create_unit [settlement] [unit_ID] [experience] [defenses] [attack] | Creates a unit in the selected settlement or characters army with the stats you input |
capture_settlement | Captures the currently entered city. |
create_building [city] [building] | Creates a new building. |
toggle_fow | Toggles Fog of War. |
jericho | Walls will crumble. |
oliphaunt | Makes elephants 40%. This has been known to cause crashes, so use wisely. |
date [year] | Changes the years. |
season [summer/winter] | changes season. |
move_character [character name] [X,Y] | Moves character to location. Both X and Y need to be filled in with coordinates. |